pythreejs
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cannot use cubemap in pythreejs
when assign scene.background a CubeTexture, there is an error occured:
TraitError: The 'background' trait of a Scene instance must be a valid HTML color, but a value of CubeTexture ...
and in pythreejs, cannot use the cubemap as the way in three.js. because the CubeTextureLoader in pythreejs has no methods like load etc. and I cannot find any reference about this part.
anyone can help? thanks
The logic for this has not been fully implemented yet. I think one thing we could do would be to add some custom field to the CubeTexture
definition (e.g. imageUris
), that are only used in the JS constructor, similar to the ImageTexture
custom class.
What is the current status of this issue? Thank you. Are there any alternatives or workarounds? Thank you!
As far as I know, no-one has looked at this yet. Please write here if you intended to help implement this :)
Thanks for the reply. I would be happy to make it happen, unfortunately I am really not familiar with javascript.
If it helps anyone in the future, my workaround, at least for inspecting the smoothness through reflection lines, is to use a MeshMatcapMaterial
together with DataTexture
.
So... it's been two years but there's a working example included in https://github.com/jupyter-widgets/pythreejs/pull/376. Once that's merged we can close this one out.