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You can also generate stars/smoke/particles/camera shake and subtract a value from the player energy variable.
Hello, it seems that the command "object._animations[index].directions[0].frames[i].origin.x = x;" generate an error. Thanks, J
Thanks @TheGemDev for your replay. Reading theGDevelop projecyt I I tried with this command MyObject.animations[0].directions[0].sprites[0].originPoint.x = 10; but it downs't work. I will wait for your new version extension. If...