juls0730
juls0730
> Some had been added through this patch: https://github.com/unjs/unwasm/blob/main/patches/%40webassemblyjs__helper-wasm-bytecode.patch > > PR welcome to add any missing one I'll see what I can do
Hey @pi0 I think I have a patch: https://github.com/juls0730/unwasm I'm going to try and test it before I make a PR.
Hm, upon further investigation, it may be more difficult than simply adding the instructions. In that patch I have above the number of arguments on a few of the instructions...
I believe the issue stems from this line https://github.com/gorilla-devs/GDLauncher-Carbon/blob/c45c64ac222b3d5dfafc176c29e7816034514914/crates/carbon_app/src/managers/minecraft/minecraft.rs#L707 I would get a development environment running, but javascript development is baren hellscape that never fucking works, one of the worst...
Hm, I see. Dioxus hooks seems to follow roughly what solid does with it's reactive primitives, effects work the same way, memos work the same, and the basic reactive signal...
oh, I see, idk why but I thought the docs.rs page for use_drop said it ran after unmount, but I am probably just crazy, and I wasnt aware that use_hook...