Julius R Friedman
Julius R Friedman
Perhaps I do mean Vertex, but `RouterPoint` exposes `EdgeId` so I used that terminology. Thanks for the quick response. I will take a look. What I am trying to achieve...
I am going to give this a try, was wondering if this was the correct approach: ``` var edge = Router.Db.Network.GetEdge(lastPoint.EdgeId); var edge = routingClient.Router.Db.Network.GetEdge(lastPoint.EdgeId) resolved = Router.TryResolve(new[] { LocomotiveProfileShortest...
It seems that this is mostly working, there are some instances where points are resolving on adjacent tracks but I think that has something to do with the PBF or...
I think that I got the hang of `GetVertex` as it seems to take values in terms of `EdgeId`. ```` var edge = Router.Db.Network.GetEdge(lastPoint.EdgeId); var vertex = Router.Db.Network.GetVertex(edge.To); uint oldEdge...
@xivk , Is there an easy way one can get a RoutPoint after they have a PositionAfter/PostionNext from a Route? or must one manually resolve the point obtained from PostionAfter/PositionNext...
@xivk still waiting for a quick way to get a `RoutePosition` or `RouterPoint` from PositionAfter etc. Manually resolving seems unnecessary yet I don't see another obvious way besides manually building...
I think this was due to the use of the incorrect Algorithm being used it should be fixed in https://github.com/itinero/routing/pull/302 if not let me know and provide a repo and...
This is a routing library, the router only keeps tags defined in the profile when it's built, instead of doing that though just use the linestring and find what intersects...
You would probably have to keep the stream open and not use memory mapping e.g. RouterDb.NoCache I believe. You can also use `osmium` to strip out various pieces you don't...
This seems to be done intentionally null represents already resolved maybe?