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Determine mesh vertex visibility using OpenGL and vispy

================================================ Mesh vertex visibility determination using Vispy

This demonstrates how, given a mesh and a camera, determine which vertices are visible and which vertices are occluded by other faces of said mesh.

This uses the OpenGL depth buffer and basically re-does depth testing in software using vispy.

See main.py and depth.py for more explanations.

.. image:: screenshot.png :width: 50%