Jay Faulkner

Results 110 comments of Jay Faulkner

@CardamomCake what was the rationale for removing Mass again? I find it easier to e.g. reduce the mass than to increase the thrust when messing about because the the thrust...

## Folders We can likely support multiple folders if we want, and just concat them all together on load - likely this will need to happen to support the Steam...

Eh, it already uses zip compression for replay files and it's plenty fast. If you're worried about initial load time with potentially thousands of maps, just ensure when we create...

Contender for expert config with a ridiculously high speed, rapid boost charge with higher boost cost ``` { "angularDrag": 0.0, "boostCapacitorPercentCost": 80.0, "boostCapacityPercentChargeRate": 16.0, "boostMaxSpeedDropOffTime": 12.0, "boostRechargeTime": 1.5, "boostSpoolUpTime": 1.0,...

Possible contender for the beginner config, lower top speed and slower boosting with a buff to manoeuvrability and lateral / vertical thrust under boost and a lower boost cap cost...

I do like the simplicity of this, though I fear it might violate cognitive UI linearity somewhat (that is, a lot of shit on one screen!) but that's a trade-off...

Oh no, if it's on this screen it should be prevalent like your mockup - I more mean the linearity of UI. Like single player => time trial => difficulty...

Only problem with that is that the personal best + medals are shown on the previous screen

I'm also down to just redo the whole UI for this if need be, there's nothing that says the current setup is ideal either. But I guess I'll probably just...