flutter-unity-view-widget
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Unity Widget is not working in Web platform
Hi, When running the project in chrome, it is not showing any error, just printing this:
Performing hot restart...
Waiting for connection from debug service on Chrome...
Restarted application in 139ms.
Height of Platform View type: [_iframe_5ac1bdfa_d970_488e_938d_42c44b76522a] may not be set. Defaulting to height: 100%.
Set style.height to any appropriate value to stop this message.
Width of Platform View type: [_iframe_5ac1bdfa_d970_488e_938d_42c44b76522a] may not be set. Defaulting to width: 100%.
Set style.width to any appropriate value to stop this message.
[log] *********************************************
[log] ** flutter unity controller setup complete **
[log] *********************************************
crbug/1173575, non-JS module files deprecated.
Any updates?
i am having same issue
Actually I tried using this widget @override Widget build(BuildContext context) { return UnityWebWidget( url: 'http://localhost:${Uri.base.port}/UnityLibrary/index.html', listenMessageFromUnity: _listenMessageFromUnity, onUnityLoaded: _onUnityLoaded, ); } from the flutter_unity_widget_web package here it is working, but this package doesn't have the option to send messages to unity, so it needs some modifications. I am going to work on it, but right now I stick to a problem in unity when building the app, the scenes are not loaded.
Guys our plugin includes web + improvements from me 😅. I think you need to understand how web is working!
This plugin is building Unity for Web in "web/Unitylibrary" where an index.html is included.
To show Unity all Unity Web Plugins depends on WebViewX, where you can show Unity in a Flutter HTMLElementView Widget.
so calling "/UnityLibrary/index.html" is calling Unity inside Flutter without hosting anything.
To automate this, we released a new Version which you maybe missed.
Please have a look into the actual changelog and consider the important notes for Debug and Release Builds!
Web Is working without any problems and we tested everything in example project.
I think I have to add a note to README. I think non-web developers and especially guys who don't know how to host websites and how web-apps and domains are working it would help to explain how to put the correct url to webUrl.