juh9870
juh9870
Would be good to have a Fold element that doesn't create its content until it's first opened. Maybe also add an option to destroy content if it's closed. Main use...
Array fields cause extreme lag in nested layouts. Here is an example code to replicate: ```csharp public int[] Req3 = new int[0]; private Element CreateElement() { return UI.Window( Recursive(UI.Field(() =>...
I was trying to make a simple boolean nodes calculator, but quickly ran into "Circular reference detected" Code ```csharp [RequireComponent(typeof(RosettaUIRoot))] public class RosettaUIExample : MonoBehaviour { [Serializable] public enum RequirementType...
Let's take code from #11 and change `Start()` function like this: ```csharp private void Start() { Req.req = new And() { Operands = new[] { Req } }; _root =...
Currently, when using lists, the whole list is generated at once, aka all of its elements are added to the tree, which may cause issues if there are a lot...
FPS drops massively when rearranging list elements. Video: https://user-images.githubusercontent.com/15922601/193139256-7f803cd4-5c80-4cd1-a0e6-7910c2e336cd.mp4
Dragging windows with a lot of fields cause constant layout recalculation (at least this is what I suspect based on profiler), dropping FPS from 300 to 10. I've used example...
Is there an option to make a field only update actual value after I finished typing and press ENTER/focus out of the current window? Right now it seems like value...
When trying to input a number into `float` field, for example `0.5`, it snaps back to 0. Unity 2021.3.10f
**Industrial Foregoing Version:** industrial-foregoing-1.16.5-3.2.14.7-16.jar **Titanium Version:** titanium-1.16.5-3.2.8.7-22.jar **Crashlog If Applicable (Upload to pastebin/gist):** - When fluid source of IF fluid (tested with Latex and Ether Gas) is placed above another...