juh9870

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Note that this doesn't happen with recursive array structures. ```csharp public class RecTest : IElementCreator { public int[] Array = System.Array.Empty(); public RecTest child = null; public Element CreateElement(LabelElement label)...

Sadly, this won't work because as you can See a bit down there, not all types use Operands, they can use different parameters

Maybe then add an option to disable circular reference detection? I will use code generation to automatically generate UI code, but I still need a way to avoid having circular...

Okay, I will try. And what about lists dragging? should I create a separate issue for that, or are they similar enough?

Update: Seems related to #2, Slider-type fields are unaffected, but it doesn't work for regular fields and for MinMaxSlider fields

Here is download for kubejs files (and item models): [tconDecoFix.zip](https://github.com/EnigmaticaModpacks/Enigmatica6/files/10050862/tconDecoFix.zip) ![image](https://user-images.githubusercontent.com/15922601/202929959-e095c645-5bfe-4edb-9d27-62d2e5ac672e.png) ![image](https://user-images.githubusercontent.com/15922601/202929985-0d1124af-792a-40b1-a93f-e777bd8ba1c8.png) ![image](https://user-images.githubusercontent.com/15922601/202929993-6d010cda-ce25-4790-a502-cd99531291a6.png)

I think, script should also work on 1.18 and 1.19 unless TC dev has changed textures and models locations

But there is one issue: Scorched Stone and Smooth scorched stone are always facing upwards, since kubejs doesn't support log-like blocks in 1.16

Still happens in 1.6.2 while playing on E6E-A server