Anton Jouline
Anton Jouline
not sure it is possible.. The game assumes there are 10 lobbies for each server, with 100 users max in each lobby. Haven't found any fields in the protocol where...
looks like `libmysqlclient` is missing. See if you can install it with `apt install libmysqlclient` ... Also, some discussion and suggestions here: https://stackoverflow.com/questions/63109987/nameerror-name-mysql-is-not-defined-after-setting-change-to-mysql
What is meant here is that there is a "/stats" resource on the admin interface, that reports what rooms are created, players in the rooms, and current ongoing matches with...
so there is something like that... it's a so-called private interface that has "/stats" and "/users/online" and a few other things. If you are on the server, and you query...
I don't think i ever implemented "rating". Sixserver just always sends 0 for it, whenever client is expecting to receive it. PES5 didn't have "rating", and in PES6 it was...
ok, thanks for the details. I will need to study this carefully when i have a bit more time :) Have you come up with this system yourself? Or is...
yeah, it is probably possible. Should not be difficult to add, i believe the protocol allows for that. The other server may have its own separate database, i guess.
good change, but one thing i don't like: it is impossible to use both "--force" flag and pidfile. Can you make sure pidfile is still supported with --force ?
That is a good idea. You could redirect archive generation into a file, and then read from there directly, not via sockproc. However, i agree that it would be nice...
i have not tried it with Xcode 9 yet. Can you upload deviceClass.js somewhere? I can compare it to Xcode 8's version then Thanks.