Juan Carlos
Juan Carlos
Im not able to replicate this issue with bedrockify... BedrockIfy:  Minecraft Bedrock Edition: 
Right now this feature is not planned for the near future as (in my opinion) the bedrock creative menu isn't any better than the java one. BUT if you want...
Thats a good idea! I'll try to get it done for the next release!
It is not required to be server side, although some features won't work. Reach around block placement will work as it is implemented clientside, but might be considered cheating, so...
in that case, there should be no problem with invalid packages when bedrockIfy isn't serverside as all serverside features are loaded during world creation edit: Also, the only serverside features...
Finally I've decided to separate settings by logical sides only on config files, but for now, The settings in the bedrockIfy menu will still have the options organized in the...
Please add aditional info and a crash report
I'll need a bit more info on "interface resizing to mod settings", what are the differences between Bedrock and Java? are the sizing options diferent? are the HUD elements actually...
Hi! Sadly there was an issue with the previous implementation that made me retire this feature. It will be added back when I find a better implementation that actually works
This feature is already implemented in BedrockWaters Mod, that is compatible with BedrockIfy