libimago
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Simple C library for loading and saving images in multiple file formats
libimago
Overview
Imago is a simple C library for reading and writing images in many different image file formats.
Currently supported file formats:
- PNG (requires libpng).
- JPEG (requires libjpeg).
- Targa: 24bit or 32bit, raw, or RLE compressed.
- Portable PixMap (PPM), and Portable GreyMap (PGM).
- Radiance shared exponent HDR (RGBE).
- LBM: InterLeaved BitMap (ILBM), and Planar BitMap (PBM).
License
Copyright (C) 2010-2019 John Tsiombikas [email protected]
You may freely use, modify and/or redistribute libimago, under the terms of the
GNU Lesser General Public License (LGPL) version 3 (or at your option, any
later version published by the Free Software Foundation). See COPYING
and
COPYING.LESSER
for details.
Download
Latest release: http://nuclear.mutantstargoat.com/sw/libimago/files/libimago-2.2.tar.gz
Grab the source code from github: https://github.com/jtsiomb/libimago
Web site: http://nuclear.mutantstargoat.com/sw/libimago
Usage example
Check out the example program under test/
, and the heavily
commented imago2.h
header file, to find out how to use libimago.
The simplest way to load image data in RGBA 32bit is:
int width, height;
unsigned char *pixels = img_load_pixels("foo.png", &width, &height, IMG_FMT_RGBA32);
img_free_pixels(pixels);
To load image data in the closest possible format to whatever is natively stored in each particular image file, use:
struct img_pixmap img;
img_init(&img);
img_load(&img, "foo.png");
/* use img.fmt to determine the actual pixel format we got */
img_destroy(&img);
There's also an optional interface for loading an image and creating an OpenGL texture out of it in a single call:
unsigned int texture = img_gltexture_load("foo.png");
Build
To build and install imago2
on UNIX run:
./configure
make
make install
If you wish to avoid the libpng
or libjpeg
dependencies, you may disable
support for these formats by passing --disable-png
or --disable-jpeg
to
configure
.
To build on windows just use msys2/mingw32 and follow the UNIX instructions.
To cross-compile for windows with mingw-w64, try the following incantation:
./configure --prefix=/usr/i686-w64-mingw32
make CC=i686-w64-mingw32-gcc AR=i686-w64-mingw32-ar sys=MINGW32
make install sys=MINGW32