Jonathan Stone
Jonathan Stone
@dbsmythe Now that we've shifted our focus to the `dev_1.39` branch for development of MaterialX 1.39, would you mind retargeting this pull request to that branch, and we can prepare...
@dbsmythe Just bumping this thread, as it would be great to integrate these improvements into the `dev_1.39` branch, making them part of the 1.39 release this summer.
@HudsonHN It would be great if we can include this improvement in MaterialX 1.39, which is scheduled for release this summer. Would you mind retargeting your pull request to the...
@HudsonHN We've now merged development work on MaterialX 1.39 back to the main branch of MaterialX, in preparation for wrapping up development on the 1.39.0 release. When you have a...
This is a good suggestion, @pablode, though I wonder if we can do better than the combined integer approach for preprocessor comparisons. For context, here is the pattern we currently...
Adding a link to PR #1661 which addresses this issue.
Thanks to @crydalch for this original suggestion, and to @ld-kerley for the implementation!
This looks really promising, thanks @kwokcb, and I should have a chance to take a closer look soon.
That sounds very reasonable to me, @crydalch, and I'm CC'ing @dbsmythe for his thoughts. Here are the current interfaces for `geomcolor`, where the default zero values are hardcoded in the...
@Cinifreak @Michaelredaa @kwokcb I like the idea behind this proposal, where a Python script would attempt to map a set of textures to a known shading model, and then construct...