Jason Du

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We are using 2018.3.2f1, any chance this issue can be solved for prior versions of Unity?

Here is my round about way of solving the placeholder issue. ```objective-c #pragma mark - UITextViewDelegate - (void)textViewDidEndEditing:(UITextView *)textView { if (![textView hasText]) lbl.hidden = NO; } - (void)textViewDidChange:(UITextView *)textView{...

Having this issue as well, really frustrating example to setup at the moment