Jakub Sarnowski
Jakub Sarnowski
Hey guys! It took me a little bit more time to make it happen, but it's here! My approach has some improvements comparing to this lib and most important -...
@zhuangya The workaround doesn't work for me :( `verifyCallback` still does not execute.
Hey guys! As I encountered the same issue and couldn't solve it in a clean way I decided to create my own library. It has some improvements comparing to this...
@thomasjthomasj As the library is very small and the functionality isn't a big deal I think I'll have time to maintain it for a longer period of time :) I'm...
I've also had many problems with this lib so I've created my own one. You can check it out, it works pretty well and has some cool improvements comparing to...
+1 for this. `make-dedicated-lockfile` has been deprecated in favor of `deploy`, but it doesn't make any sense as the `deploy` command does not give the same thing. Having a dedicated...
Same issue with `Area2D` and `StaticBody2D`, Godot 4.0.2.stable, MacOS.
Same here, we did setup everything according to Turso docs, but the app stops working after some time (not sure after what period of time tho). Restart fixes the issue.
@LukeLindsey It's exporting a NEW instance every time. @hplusb I too don't understand how can this even work. Did you found any informations about this topic?
@LukeLindsey No, it's not. The reason it works like you describe it is that the module gets cached and the cached value is the same instance all the time. [This...