js6pak

Results 41 comments of js6pak

@baronfel > As a feature this makes sense, but I'm not sure that the existing redirect setup gives us the ability to actually handle all of the kinds of rollForward...

> We use `BeforeTargetFrameworkInferenceTargets` in dotnet/runtime for that. Why can't you use that instead? Because at that point the decision of whether the build is cross targeting or not is...

@EvGem7 Assuming your game with encrypted assets is il2cpp, can you tell me what the following code prints out? ```cs unsafe { var get_dataPath = (delegate*unmanaged)Il2CppInterop.Runtime.IL2CPP.il2cpp_resolve_icall("UnityEngine.Application::get_dataPath"); Logger.Log(LogLevel.Warning, $"get_dataPath = {new...

@BadRyuner I've already had a working windows POC for a while: ```cs internal static partial class Il2CppExceptionHelper { [SupportedOSPlatform("windows")] public static unsafe partial class Windows { private static ReadOnlySpan ExceptionTypeName...

[`ClassInjector.RewriteType`](https://github.com/BepInEx/Il2CppInterop/blob/7a56995abd350bccb937779393f53d62c5d187a8/Il2CppInterop.Runtime/Injection/ClassInjector.cs#L1099-L1109) already tries to tackle the `Il2Cpp` prefix but only does so for the `System.*` types. It also only works for types that have a non-prefixed version which no longer...

> Before: Could not find the game you're looking for. After: There was a problem finding a game code.\n Not found. Code: 404 This was caused by the game client...