Joshua Kennedy
Joshua Kennedy
Tested with RadeonProRenderSDK 2.02.2, also reproducible in the Blender addon  Using any refraction IOR value except 1.0 creates these black rendering artifacts appearing within the object.
https://discourse.mcneel.com/t/block-location-was-incorrect-after-convert-to-gltf/147856
glTF supports multiple primitive modes. Point clouds could be imported/exported with the points mode. https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#primitivemode Polylines could also be imported with the lines mode but I'm not sure how useful...
The glTF spec supports camera export https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#cameras These could be read in and out
Using the lights extension https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_lights_punctual/README.md
https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/Fox
Specular https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_materials_specular/README.md IOR https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_materials_ior/README.md
Referencing #60
