Jesus Rodriguez Valencia
Jesus Rodriguez Valencia
I found this issue using this mod implemented by me. http://forum.kerbalspaceprogram.com/index.php?/topic/158344-ksp-13x-physics-range-extender-v140/ https://github.com/jrodrigv/PhysicsRangeExtender I have to say that I have manage to land a vessel using TCA and Mechjeb however only...
BTW if you watch this video you will realize exactly what I'm trying to achieve. https://www.youtube.com/watch?v=1wGF0BplHVI
Thanks! I think it would be very funny to be able to use some of the functions of TCA remotely from a different vessel! However I know there are some...
Nice code! `GameEvents.onStageActivate.Fire(next_stage); vessel.parts.ForEach(p => p.activate(next_stage, vessel)); vessel.currentStage = next_stage; vessel.ActionGroups.ToggleGroup(KSPActionGroup.Stage);` I used a similar approach for multi-stage missiles for BDArmory. However that approach is even better because I did...
I will do some testing to compare the stock EVE vs RSSVE perfomance. Maybe the problem is part of the RSSVE configuration. I will let you know :) Currently is...
I don't really have a fix for this at this moment. You can try to mitigate this with: 1. Disable terrain extender settings in settings.cfg 2. Reducing the PRE range...
I have never seen nothing like that, would you mind recording a video to see exactly what are you doing? El sáb, 5 dic 2020 a las 22:21, Spleen-Stealer ()...
Would you mind to test the latest version of KSP 1.11?
Which PRE range are you using? Do you have any other vessels located within that range? Do you have other mods like World Stabilizer installed?
@SnowFeetus Can you try to disable the TerrainExtender option in the PRESettings file?