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Figure out and implement proper per-picture f_code decoding for "magical" assets

Open jrdennisoss opened this issue 3 years ago • 3 comments

jrdennisoss avatar Mar 01 '22 02:03 jrdennisoss

Investigate "alternate" MPEG players as mentioned in Bobbytoz's post here: https://www.vogons.org/viewtopic.php?p=1049065#p1049065

If these actually work, then might give a hint how the f_code is to properly be derived.

jrdennisoss avatar Mar 09 '22 19:03 jrdennisoss

What a nightmare this has turned out to be... I have learned that FMPDRV.EXE function 9 / subfunction 210h has something to do with this. If this is not sent down the the correct parameters, then the real hardware will also screw up the decode.

jrdennisoss avatar Mar 16 '22 23:03 jrdennisoss

Issue #117 partially addresses this issue

jrdennisoss avatar Apr 19 '22 16:04 jrdennisoss