nds4droid
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Padding between DS screens
Problem
Some games that runs on DS asserts that between the first and the second screen there is an hardware plastic band containing the microphone. DS games that needs 2 screens to work together, generates the graphic output for the whole screens + the plastic bar but they cut the middle to give to the user a clean experience (E.G. if a character jumps from the top screen to the second it will take more long to cross the plastic bar, so it feels realistic). This emulator sticks the 2 screens together and it's not possible to gain this experience.
Solution
Add an item in settings that contains the padding that will be set between the screens

We can certainly do that. Just give us time.
EDIT: Work on nds4droid seems to have come to a halt, especially since @jquesnelle has not merged my pull request regarding performance. Any work that is still being done is now happening on my repository called iDroidDS.
Glad to hear it :)