Julian Samaroo
Julian Samaroo
I get further with plain Xorg; instead of the `SDL_Init failed`, I get: ``` OpenGL Renderer: Radeon RX Vega (VEGA10, DRM 3.36.0, 5.6.17-0-rocm, LLVM 12.0.1) OpenGL Vendor: AMD OpenGL Version:...
Awesome, thanks! I'd just like to get my setup close to where you last had yours, so that (hopefully if I can spare enough free time) I can help push...
Could you also show me the output of `xrandr` when under Xorg? I suspect maybe my kernel is missing a USB driver (since Alpine ships pretty minimal kernels).
I'm not sure what I did that fixed it, but after fiddling with which GPU and which DP port, and getting my main (HDMI) screen running, I can get the...
From a fresh restart of Xorg, the following works to get the OpenGL demo rendering to the HMD: `xrandr --output DisplayPort-3 --mode 1920x1080`. Now, I'm noticing that the OpenGL demo...
I'd prefer to avoid SteamVR if possible, because it's a pain to setup on Alpine (because no one cares about musl libc :cry:). I'll rebase your branch on master and...
Not any better after rebase, but the OpenGL example is a bit nicer :smile: Do you know of any FOSS VR compositors that work with OpenHMD?
See my answer to a this question at https://github.com/FluxML/Flux.jl/pull/938#issuecomment-703179045
No, it will not. Apple's Metal stack is completely separate from AMD's ROCm stack, so it will require a full new implementation in Julia (see https://github.com/JuliaGPU/Metal.jl).
Parallel/distributing training is a large design space, and MPI covers a big portion of it, but also does so in a rigid manner that makes interactive development more cumbersome, and...