Jean-Philip Desjardins

Results 170 comments of Jean-Philip Desjardins

Yep, this is something very annoying that needs fixing. I think it's the JIT that's taking a noticeable amount of time to compile code blocks that are encountered when new...

Hey there! :) Can you show us a screen shot of what you're seeing? For me, this is what I see: Vulkan (which should be near pixel perfect): ![image](https://user-images.githubusercontent.com/6760433/91301576-266aa500-e773-11ea-9108-a7c335989a91.png) OpenGL...

Thanks, tried on my desktop nVIDIA GPU and I'm getting the same result as you. My first screen shots were on Intel GPU. I'm wondering if adding a half pixel...

Can you take a screen shot of what's happening? I haven't played the game up to that point. Thanks!

I'm not comfortable with having this inside `ISO9660` since this is meant to be a more generic thing for reading disc images and the fix we have to do for...

I'm very curious about this too. The IOP doesn't seem to implement the GTE instructions, so, my guess is that they might be emulated by trapping illegal instruction exceptions (or...

@Nobbs66 Yeah, that's pretty cool, it means we can have a single emulation core for both the PS2 and the PSX. Still a bit curious about how the PSX's GPU...

Hey there! The segfaults could be the code modification detector kicking in. We protect RAM pages that are mapped to JITed blocks to make sure we invalidate blocks properly when...

I tried your test program on Windows and I do get access violation errors, but they are handled by `CEeExecutor::HandleAccessFault`. If you pass the exception to the program, is it...

Yup, that thing is kinda annoying. I tried solving this problem a while ago, but I didn't find a definitive solution. Down the line, the problem is that GPUs can...