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[SLUS-20499] Breath of Fire V: Dragon Quarter

Open unknownbrackets opened this issue 6 years ago • 1 comments

Last Tested On [21/03/2024] - https://github.com/jpd002/Play-/commit/6e9fa384d6e94f552ba56c3233b38770c41b46af

Known Issues & Notes Fully playable with good performance

Issues left to fix:

  • Text not rendering properly (slightly harder to read than it should, easy to notice at the main menu)
  • Pre-rendered videos running too slow

Related

Screenshots

unknownbrackets avatar May 12 '19 19:05 unknownbrackets

Seems very similar. Note: PPSSPP had a shading issue that was similar, and it was caused by a distance in the lighting formula of 0. The PSP GE, at least, seems to normalize a 0, 0, 0 vector as 0, 0, 1 and treats pow(0, 0) as 1.

https://github.com/hrydgard/ppsspp/blob/0c40e918c92b897f745abee0d09cf033a1572337/GPU/Common/VertexShaderGenerator.cpp#L941-L942 https://github.com/hrydgard/ppsspp/blob/0c40e918c92b897f745abee0d09cf033a1572337/GPU/Common/VertexShaderGenerator.cpp#L726-L728

I'm not sure if it's a similar issue here, though. Could be very different.

-[Unknown]

unknownbrackets avatar May 23 '21 23:05 unknownbrackets