[SLUS-20499] Breath of Fire V: Dragon Quarter
Last Tested On [21/03/2024] - https://github.com/jpd002/Play-/commit/6e9fa384d6e94f552ba56c3233b38770c41b46af
Known Issues & Notes Fully playable with good performance
Issues left to fix:
- Text not rendering properly (slightly harder to read than it should, easy to notice at the main menu)
- Pre-rendered videos running too slow
Related
Screenshots
Seems very similar. Note: PPSSPP had a shading issue that was similar, and it was caused by a distance in the lighting formula of 0. The PSP GE, at least, seems to normalize a 0, 0, 0 vector as 0, 0, 1 and treats pow(0, 0) as 1.
https://github.com/hrydgard/ppsspp/blob/0c40e918c92b897f745abee0d09cf033a1572337/GPU/Common/VertexShaderGenerator.cpp#L941-L942 https://github.com/hrydgard/ppsspp/blob/0c40e918c92b897f745abee0d09cf033a1572337/GPU/Common/VertexShaderGenerator.cpp#L726-L728
I'm not sure if it's a similar issue here, though. Could be very different.
-[Unknown]