Play-Compatibility
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[SLUS-20960] Mega Man X8
Last Tested On [10/Feb/2019] - https://github.com/jpd002/Play-/commit/e5ae547
Known Issues & Notes
- intro video: flickering text
- incorrect shadows?
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as of 10/Feb/2019, the character rota is correct and we can make it to the end of the level
Updated info from @happygreenfrog:
Last Tested On October 3rd, 2019 - https://github.com/jpd002/Play-/commit/16a49d2c[commit]
Known Issues & Notes (DISCLAIMER: I probably went into too much detail here. The important thing is that I was able to beat the whole game on easy mode in the emulator but not without some strange glitches... so I guess "in-game" is the correct tag, then...?) Game boots completely fine, can't think of anything else worth noting about the menus, they seemed to work just fine. Strange graphical glitch where a sort of "shadow" effect appears a bit above and notably below eveerything. Performance drops considerably while the game loads data during the enemy rush segments, which isn't surprising but I feel is worth noting anyways. Text during cutscenes flickers sometimes for some reason, could potentially only happen when filtering is enabled but I didn't think to check during the cutscene where it was happening. The results screen has a graphical glitch exclusive to bilinear filtering being forced on, a few strange stripes show up here and there. ...really there's just a lot of really minor graphical glitches, it'd be a bit too hard to list every last one.
Memory card support appears to be fully functional! But the yes/no doesn't disappear when it's in the process of loading, which I don't think happened on actual hardware if memory serves correctly.
Occasionally the audio starts lagging really far behind and/or stuttering (sometimes both) for some reason, and I'm not convinced that it's just because the audio emulation is a bit stuttery normally... it seems it might be especially bad here? On the save select screen, the music started sounding like some weird bass boosted thing as well, and didn't stop until I rebooted the emulator, I dunno how better to describe it than that. I could've sworn I also heard one of Alia's lines that indicates you can press select for her advice play at a lower pitch than is intended... notably, the worst of it seemed to start after resetting the game several times. Could be related.
Oh yeah, and Axl sounded highly, well, robotic in one of the cutscenes. Super distorted. The audio in this game really does appear to be a bit strange. That happened after setting audio to mono to see if it'd help btw, no idea if it's related or not. That happened consistently on the cutscene before the Gigabolt Man-O-War battle... yeah, I think I'm gonna stop talking about the audio oddities now, the important thing is that it seems to get glitchier and glitchier the longer you run the game.
Because I've never been very good at the game, combined with playing on a keyboard, I decided to bump the difficulty down to easy part-way through the intro stage. From there, I beat the entire game just to confirm that the whole thing would work, barring the true final boss only available on normal mode and above.
Honestly, I mostly skipped the cutscenes after listening to them for a little while, so for all I know those could be a bit broken.
I attempted the Infinite Metals glitch, I don't recall the metals count disappearing like that on actual hardware before picking up a metal to finish the glitch, but the glitch seems to be emulated fine otherwise.
In Avalanche Yeti's stage, when respawning at the midboss checkpoint, for some reason the mid-boss was immediately there when I respawned, which was a bit strange, pretty sure it's a glitch.
Loading times seem to be faster than the PS2 version but that's kind of to be expected.
Framerate ran oddly low in Earthrock Trilobyte's stage for some reason?
Oh, side note: Playing the game from a disc.
For some reason the audio stopped being as glitchy in Dark Mantis's stage. Or maybe it's stopped for a while and I haven't noticed, honestly I turned off the music after a while and turned on my own.
...okay, one more thing about the graphics I've noticed: Transparency seems to be a bit wonky sometimes.
Curiously, the strange shadow things don't seem to show up in Gravity Antonion's stage in the gravity sections?
I tested save states during the spike midboss in Gravity Antonion's stage and it seems to work just fine. (Totally tested it there because I wanted to test to see if they worked and not because I don't like that part, what are you talking about?)
Zero Rasetsusen flying glitch works, notably including by using just the d-pad, but not only by using the analog stick.
...honestly I'm probably going too in-depth, but whatever.
Anyways, the really important thing is, for all the strange graphical glitches etc., I can confirm the game can be cleared on easy mode in the emulator.
Y'all at the dev-team of the emulator should probably feel accomplished, honestly. I intend to test out more games soon, as I find the time to try them.
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