Play-Compatibility
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[SLUS-20388] Fatal Frame
Last Tested On [17/02/2024] - https://github.com/jpd002/Play-/commit/019d093df183065093ad2247adf0c1d3cd38e40a
Known Issues & Notes Fully playable with good performance Issues left to fix:
- Minor vertex explosion only visible at the corner of the screen next to the "moonlight puzzle"
Related https://github.com/jpd002/Play-Compatibility/issues/125
Screenshots/Videos Gameplay: https://www.youtube.com/watch?v=C8KSXXRJ674
This game does a mechanism to recognise if a ghost is taken, it mainly use the GS and the VIF FIFO (wich is emulated by Play! if I remember?).
Taking a picture won't crash the game anymore, but the camera still shows nothing (both iOS and PC builds)
Tested on build 0.34-37-g15b3c452
Update: the camera shows everything properly on android version, which is really strange!
Fatal Frame 1 | After open the door, the character stuck https://youtu.be/eqsZB4DBgO4
I would like to inform this issue that has existed since 0.36.
At some points during the game, the character can get "stuck" after opening a door and attemp to go past it. The character can still turn at any directions when being stuck, but not able to move any further.
For example, this always occurs when going into the dressing room in the hallway after getting past the door behind folding screens.
https://github.com/jpd002/Play-/commit/f2643cbe
No stuck in the doorway anymore.
https://user-images.githubusercontent.com/55049420/119881178-32c89c00-bf57-11eb-9087-99e0c201482c.mp4
And camera now looks great.
Another issues Hanged on last cutscene 1st & 3rd night
https://user-images.githubusercontent.com/55049420/119882847-13327300-bf59-11eb-8fe3-983ec21e6aa0.mp4
Testing with klonoa2 branch can fix hanged on last cutscene 1st & 3rd night
https://user-images.githubusercontent.com/55049420/119883191-74f2dd00-bf59-11eb-9122-656a0fe79ae7.mp4
https://user-images.githubusercontent.com/55049420/119883643-f64a6f80-bf59-11eb-8c96-e91ab0f30a0d.mp4