DelayArchitect
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Tap mode & Sync doubles taps on entry
When a user uses the start tap button with sync to enter delays, taps that are on the same beat double up.
If a user is entering taps by hand (as opposed to quantising existing patterns) don't add a new tap if it will double up on the same beat.
Alternatively give an option in settings:
Allow multiple taps on same beat
DD also can pile up taps on the same beat. There are some of its presets which do. Perhaps, the bigger problem is the representation of same-beat taps when they are multiple. I don't have a solution. As minimum, I haev the plan to add mouse-wheeling the tap combobox for cycling between the taps faster.
If the taps in the delay display can be semi translucent, (as discussed in DM), then at least there would be a visual que that the taps were piled up.