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Question/feature request: NVidia VRWorks extensions

Open XenoPL opened this issue 3 months ago • 2 comments

Hello, I haven't seen noted as implemented, hence the question. Would it be possible to implement NVAPI DX11 Variable Rate Shading via translation to generic Vulkan extensions? https://developer.nvidia.com/vrworks/graphics/variablerateshading

It could help DX11 VR apps, that can do foveated rendering.

XenoPL avatar Oct 06 '25 15:10 XenoPL