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Integer-scaling breaks when Rotate screen is On

Open dfilskov opened this issue 7 months ago • 17 comments

Integer-scaling works nicely when Rotate screen is Off ...

but when Rotate is On the integer-scaling is applied before the rotation instead of after.

That makes the pixels un-even / not integer-scaled resulting in shimmering and incorrect graphics.

I believe this is the case for most - if not all - cores with rotation.

dfilskov avatar Jul 10 '24 10:07 dfilskov