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FPGA cores compatible with multiple arcade game machines and KiCAD schematics of arcade games. Working on MiSTer FPGA/Analogue Pocket

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Currently (Set 1), the default MRA for Speed Rumbler is the only MRA that has proper sound balancing. The sound effects are really quiet on the alts.

Hi, I'm using build v52ea449f you can see screenshots below coin screen top screen is black ![20220514_230758-screen](https://user-images.githubusercontent.com/469461/168448231-1566f1a1-c2b6-40fc-8f0e-2b37e22e880b.png) Before enter game, top screen is not good ![20220514_225525-screen](https://user-images.githubusercontent.com/469461/168448254-b9743fff-25b8-4847-8189-ef6b406a68c1.png) Thanks,

Occasionally during horizontal movement, screen tears occur vertically on the left side of the screen. I've also observed the Car Health Gauge flicker a bit during this, it seems to...

Got broken after the SF1 fix. Review it. Only in flip mode.

Look at what takes to support the other games in sidearms.cpp

The sprite write back to SDRAM during downloading seems to be failing. Commit 75ea174a

There are some games in the same MAME driver which may need additional effort. Check them.

The following cores fail STA when compiled for SIDI128. Just checked 1942 and the problem was in the BA lines to the SDRAM at the 85ºC corner. If it was...

jtframe

there are no Car / Road Side Icons in the latest build.

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