JOTEGO
JOTEGO
There was no relevant change justifying a _magical fix_ here in the last release. There is either a sensitivity to the clock phase in the external memory interface or a...
> Hi! I reflect here to your mail. It would be good of course, but I don't see how can be done. For example, regressions in some 8-bit computer cores...
The game does not clean up the memories, neither does the hardware. But it should eventually overwrite old values. I wonder if this is related to the game data download...
> I tried removing the address text. Game loads much slower, but issue still occurs :( Thank you
> At least the games test Object and Work RAM so when those tests are finished the RAM should have the same contents every time. That's a good point. But...
Thank you for looking into it. You must be clearing the object RAM, which agrees with the images as what we see is wrong objects (sprites) displayed.
I think those offsets are referred to 16-bit words, whereas you're probably counting bytes. If you multiply by two, `0x28'0000*2=0x50'0000` How are you clearing it? By adding a `part` in...
> I cleared it with the Menu core. I modified it so I could select which part of SDRAM can be cleared. In principle, it is possible to have the...
[Another example of this issue](https://github.com/jotego/jtbin/issues/381)
I cannot quite reproduce this issue but I have added logic to clear up the object RAM during reset in 581875c0, which follows @paulb-nl findings about this. Let me know...