Joseph Anderson
Joseph Anderson
These are all for `*ar`
There is a mismatch between the [args of the inherited superclass](https://github.com/florian-grond/SC-HOA/blob/master/classes/HOADecLebedev.sc#L33) and the listed args in the related schelp files: - https://github.com/florian-grond/SC-HOA/blob/master/HelpSource/Classes/HOADecLebedev06.schelp#L44C1-L50 - https://github.com/florian-grond/SC-HOA/blob/master/HelpSource/Classes/HOADecLebedev26.schelp#L44-L50 - https://github.com/florian-grond/SC-HOA/blob/master/HelpSource/Classes/HOADecLebedev50.schelp#L43-L49
It appears that many of these are the result of not including relevant references. E.g., the first two broken links can be fixed by updating [these lines](https://github.com/florian-grond/SC-HOA/blob/master/HelpSource/Classes/HOALibEnc3D.schelp#L4) to: ``` related::...
@lossius, great to hear you think this is a good idea. The thought is that we have novice users and want to help them from hurting themselves. I'm _not_ advocating...
In thinking through this further last night, I'm feeling that the HP shouldn't be included in the Proximity plug-in, as that doesn't actually cover all use cases. Here are some...
With the inclusion of [JSFX - CookDSP](https://github.com/belangeo/cookdsp) resources, the addition of HP filters for _pre_ and _post_ signal conditioning should be _easy_. I'm envisioning having the option to choose: -...
For pre/post proximity conditioning, 20Hz is a good default. In practice, touching `freq` will often be required, particularly with field recordings! My pacific ocean recordings needed lots of care here...
It was as a result of all of this. Handling noise in particular is a certain case of proximity!
A simple approach could be to look for an expected response from git, something along the lines of: ```supercollider ( Pipe.callSync("git --version", { |res| res.postln; res.contains("git version").postln }, { "doh!!".postln...
- Beam weights for spherical cap in sc-lang can be [found here](https://gist.github.com/joslloand/23034b9dcf62d845b3ec739096444280#file-zotter_g_sc3_code_examples-scd-L163-L198). - Function to apply these weights _in order_ can be [found here](https://gist.github.com/joslloand/d03aeb06d4d517dcb27c30efcadafd1a#file-soundfieldwindowingfuncs-scd-L14-L64). - Creating an instance of `HoaMatrixXformer`...