bevy_tilemap
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Tilemap with chunks for the Bevy game engine.
**What problem does this solve or what need does it fill?** It'd be very nice for tilemap to handle (arbitrary, smooth) map zoom in addition to panning. **Describe the solution...
**What problem does this solve or what need does it fill?** In games, tiles often need to store extra data. For example, in Minecraft, blocks have block states and block...
Not really a feature/bug report. Sorry about the lack of template usage :) The image `hex_tile_odd_cols.png` is the same as the `hex_tile_even_cols.png` and the title of the window in the...
**What problem does this solve or what need does it fill?** Auto tile is immensely awesome with tile sets where you can have natural looking maps. **Describe the solution would...
**Bevy Tilemap version** 0.4.0 **What you did** In Bevy 0.5, the following pattern should work: ```rust pub fn chunk_event_handler(mut reader: EventReader) { for event in reader.iter() { match event {...
Opened to track rust's fix. `no_implicit_prelude` is handy if you want to know exactly what you are using in your library, allowing you to slim it down later as you...
It's just a question (but could be turn to be a feature request): In my game the player can interract with the background. So I need to know which position/tile...
I'm prototyping a concept where the overmap is much larger than the visible map, and is made up of chunk types. Some distance from the map edge, I want to...
**What problem does this solve or what need does it fill?** Right now, the crate forces you to let it render all of the objects on the tilemap itself. However,...
**What problem does this solve or what need does it fill?** Right now, a tile only faces in the same direction as the image itself. It would be a huge...