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Tilemap with chunks for the Bevy game engine.

Results 31 bevy_tilemap issues
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Bumps [actions/checkout](https://github.com/actions/checkout) from 2 to 3. Release notes Sourced from actions/checkout's releases. v3.0.0 Update default runtime to node16 v2.4.0 Convert SSH URLs like org-<ORG_ID>@github.com: to https://github.com/ - pr v2.3.5 Update...

dependencies
github_actions

Updates the requirements on [hexasphere](https://github.com/OptimisticPeach/hexasphere) to permit the latest version. Commits See full diff in compare view Dependabot will resolve any conflicts with this PR as long as you don't...

dependencies
rust

**What problem does this solve or what need does it fill?** The library needs to be updated. On master this is partially done, but there have been further changes since....

enhancement

**Bevy Tilemap version** bevy = "0.5" bevy_tilemap = "0.4.0" **Operating system & version** Ubuntu 20.04 **What you did** 1. Created a 30x30 hex tile map 2. Modified `transform.scale` of the...

bug

Hi, I tried cloning this to run the examples: ``` nous% git clone --recursive https://github.com/joshuajbouw/bevy_tilemap/ ``` But getting errors: ``` % cargo build --example random_dungeon Compiling bevy_tilemap_types v0.4.0 (/home/mark/projects/rust/bevy_tilemap/library/types) error[E0432]:...

bug

**Bevy Tilemap version** 0.4 **Operating system & version** Windows 10 **What you did** Created a tilemap: ```rust let mut tilemap = BevyTileMap::builder() .texture_atlas(atlas) .dimensions(24, 12) .chunk_dimensions(64, 64, 1) .auto_chunk() .texture_dimensions(16,...

bug

**Bevy Tilemap version** commit: 474bd2f012075f7eec10579462135c1f0085a0bf **Operating system & version** Ubuntu 20.04 **What you did** Modified `hex_tile_odd_rows` example to allow panning and zooming (re-scaling). **What you expected to happen** The view...

bug

**What problem does this solve or what need does it fill?** As a new user of the library it was not clear if it is possible to have multiple texture...

enhancement

**Bevy Tilemap version** 0.4 **Operating system & version** MacOS 11.3 **What you did** tried to update tiles using `Tilemap.get_tile_mut(..)` **What you expected to happen** expected the memory usage to remain...

bug