Josh Marinacci

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I'm glad this helped you. This method is 7 years old, however, so there's probably better ways to do it now using `position:sticky`.

This might be a good thing to add to the extension docs. I ran into it as well.

True. However I'd like to leave this open to investigate workarounds. ex: let the app connect to a websocket server to report errors.

Can you explain what you mean? If you upload an image from disk it will get a size based on the real size of the image. Then if you create...

I'm not seeing this behavior. When I add an asset that is in the glitch assets section, I get it with the correct size. Looking at the function `addImageAssetFromExpandedURL` in...

I rewrote some of this code. Does it still happen for you?

Hmm. Technically all objects are there forever because it's a CRDT which preserves all history, but the abstractions should hide that. I confirmed that printing the children of a scene...

yeah. we should definitely print a notice if anything in the system facade returns a null

This should be fixed now.