Josh Marinacci

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We'd have to copy the glitch assets out programmatically.

can you explain this more? In a behavior you can access the image anchor node. Do you then want to stop it recognizing or make it invisible or is there...

Can you show me a screenshot of where they put these in Unity? I originally had them going in a different place but I decided to put them as children...

something like this? https://answers.unity.com/questions/1136288/need-help-disabling-a-script-in-another-gameobject.html

From the screenshot it appears that properties are in groups. There is one group of properties for the object (or perhaps each added component of the object from Unity's ECS)...

https://glitchapi.glitch.me/

It would be nicer if there was official documentation for any of this!

I'm removing this from the Class Start milestone since it's too risky to try to implement this week.

so this is the target of an Object3D.lookAt() call?