procedural_city_generation
procedural_city_generation copied to clipboard
Procedural City Generation program implemented in Python and Visualized with Blender.
_I'm getting an error during "Generate 3D Data" command -_ ``` __Singleton instance has no attribute 'floorheight_min' ``` _from building_generation/Main.py, line 65 or so..._ _floorheight=np.random.uniform(singleton.floorheight_min,singleton.floorheight_max)_ _I thought maybe the 'np'...
When trying to "Visualize in Blender", blender eats up of all my ram and swap, and then when both are at 100%, blender crashes and returns me to the main...
Make it work Make it look better Make it be able to use every function more than once (dump all current variables at end of roadmap generation?) Add names, license,...
 Buildings are created on unnaturally long and thin lots. Change poly_split so lots like these are not returned or at least document the parameters that change this.
There are cases in which the return type of getFoundation is "False" instead of a procedural_city_generation.polygons.Polygon2D object.