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Procedural City Generation program implemented in Python and Visualized with Blender.

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Hi, Thanks for sharing this cool work. I understand most of the logic by going through the code, but the implementation of seed rule together with seed in vertex confuses...

# Issue Type [x] Bug (Typo) # Steps to Replicate and Expected Behaviour - Examine procedural_city_generation/building_generation/building_generation_params.py, procedural_city_generation/polygons/polygons_params.py, procedural_city_generation/roadmap/roadmap_params.py, procedural_city_generation/visualization/visualization_params.py and observe `recommmended`, however expect to see `recommended`. - Examine doc/index.rst...

Hello, I came across your repo and found it very interesting. I ported the code to work with PyQt5 and made some fixes to crashes while generating road networks. I...

According to #27 - Upgraded the project to work with PyQt5 and python3. - Fix list index not an integer error.

this is my qt4 python2.7 error --- quote --- You have selected a heightmap which has no .txt file yet, OR the given .txt file has the wrong dimensions. The...

This issue goes hand in hand with #21 in order to produce completely portable .obj files. As of now, there are n-gons in the .obj file (where n>4) which can...

I've downloaded the repo and run the instructions from the readme.md file but I have some broken dependencies. Between them python-pil should be on 1.1.7 version to work, and python-pil.imagetk...

I want to move away from depending on Blender for this project. It would be cool if this project could stand alone without a dependency that is an entire program...

The ground plane should have smooth shading applied in Blender.

Look into py2exe and attempt to host the download somewhere