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Parsing of Unreal Engine asset files (uassets) in Rust

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Hi, I am attempting to dump an assortment of UAsset files as I've tried numerous Blueprints both data-only and normal blueprints however when using the `commandline-tool` I am unable to...

i'm try to get asset class name, which is inside Thumbnails->index.

I am trying to implement a better asset manager to move assets around and fix the dependencies. I need to move a big folder which is losing more than 100...

Add missing values from https://github.com/EpicGames/UnrealEngine/blob/release/Engine/Source/Runtime/Core/Public/UObject/ObjectVersion.h#L39