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Audio player for iOS

Results 52 SwiftAudio issues
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**Describe the bug** When you query a network file with auth token headers, the firsts queries are OK. However, if your token is expired after an amount of time, the...

AVPlayerWrapperDelegate: class should be changed to use AnyObject. This raises a deprecation warning when building.

PR fixes a problem with flickering elapsed time and progress after pausing on a lock screen . Video with problem: https://vimeo.com/395816456

I added loop. At the end of the song, check the loop value, initialize the current item value, and play.

Hi there. I would like to play loop audio item. Could you guys help me how can I do it? Thanks!

Hi @jorgenhenrichsen , I've been maintaining [a fork](https://github.com/DoubleSymmetry/SwiftAudioEx) of this repository - where I've done additional bug fixes and will continue building out the library with eventual support for caching,...

Hi @jorgenhenrichsen , I already fixed a bug that occured in XCode 13 (app store release version), uploaded on [a fork](https://github.com/hubertdaryanto/SwiftAudio) of this repository. FYI, this is a screenshot that...

Hello @jorgenhenrichsen I used this library in one of my projects, this is a really good library and working perfectly. but sometimes the song will not be played if the...

Hi @jorgenhenrichsen func handleAudioPlayerStateChange(data: AudioPlayer.StateChangeEventData) { } with QueuedAudioPlayer when it plays the song at that time above method call 1 time, once all queued song playing finished, I go...