whatamesh
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Smooth hard lines
Is there a method anyone's found to remove/smooth the hard lines which form in the ripples? In other words just have the blurry mesh gradient moving around?
I also wanted to make this change, in Gradient.js, replacing noise *= 1.0 - pow(abs(uvNorm.y), 2.0);
with noise = smoothstep(0.0, 1.0, noise);
seems to do the trick