fvtt-loot-sheet-npc-5e
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[Feature Request]: Improved permissions for sheet
This allows the GM to distribute loot. I am leading a group of 5 - 11 yr old boys ...
I need all the help I can get!
Haha I appreciate that. It’s a good suggestion. I’ll make a setting for this that will hide the loot/purchase buttons if desired.
On Jan 25, 2021, at 4:59 PM, jseaz73 [email protected] wrote:
This allows the GM to distribute loot. I am leading a group of 5 - 11 yr old boys ...
I need all the help I can get!
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You can not imagine the utter chaos that ensued when I introduced in my session and they just killed a pack of 8 kobolds and one high priest.
THANK YOU SO MUCH!
A couple of other things (I can make separate tickets if you would like)
- somehow they were able to MOVE the chest, it allows them to take control of the Chest PC?
- and LOOT All caused a lot of rage in the group ...
- When taking a dead NPC and converting it to use Loot Sheet it was also bringing over their abilities (like unarmed strike, their spells, claw attack (thank you twig blight)
Much LOVE!
On Wed, Mar 31, 2021 at 1:03 PM Jan Ole Peek @.***> wrote:
Closed #102 https://github.com/jopeek/fvtt-loot-sheet-npc-5e/issues/102.
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Jason D. Siegrist Google Voice # 757 95-2-NAVY (6289) *sacram anchram solvere *
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not actually done yet
LoL ... I will wait for it
On Wed, Mar 31, 2021 at 4:15 PM Jan Ole Peek @.***> wrote:
not actually done yet
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-* as flying to the last refuge.
@jopeek This seems like a part of a bigger decision, doesnt it? Currently you have the setup of 3 different rights:
- None
- Observer: allows users to grab things from the chest or merchant
- Owner: allows users to put stuff into a chest or add items to the merchant (which you actually never want I guess?)
By default foundry offers 4 different rights:
- None
- Limited
- Observer
- Owner
I think it would be a good idea to stick to this system in the loot sheet as well to make it consistent. Here would be my suggestion on how this would work out:
- None: normal foundry None: cannot see it, cannot access it
- Limited: can see everyhting in there but not interact with it (as requested in this issue)
- Observer: can loot chest or buy from merchant
- Owner: can put stuff in the chest. ??? Allow selling to a merchant once that feature is available ???
What do you think @jopeek? Would this be in your interessted to be implemented like this or do you have different ideas?
@Streyder yeo I think that makes perfect sense to do it that way.
Yes that is what I was thinking as well
On Thu, Apr 1, 2021, 08:10 Streyder @.***> wrote:
@jopeek https://github.com/jopeek This seems like a part of a bigger decision, doesnt it? Currently you have the setup of 3 different rights:
- None
- Observer: allows users to grab things from the chest or merchant
- Owner: allows users to put stuff into a chest or add items to the merchant (which you actually never want I guess?)
By default foundry offers 4 different rights:
- None
- Limited
- Observer
- Owner
I thinki it would be a good idea to stick to this system in the loot sheet as well to make it consistent. Here would be my suggestion on how this would work out:
- None: normal foundry None: cannot see it, cannot access it
- Limited: can see everyhting in there but not interact with it (as requested in this issue)
- Observer: can loot chest or buy from merchant
- Owner: can put stuff in the chest. ??? Allow selling to a merchant once that feature is available ???
What do you think @jopeek https://github.com/jopeek? Would this be in your interessted to be implemented like this or do you have different ideas?
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I am back in action. Hopefully I will have time within the next weeks to actually implement and test this. Sadly I am not yet familiar with the foundry access control system so I will need some time to get this right
@Streyder would you still be interested to take a look at this?
I could offer to give you a "tour of the code" so you understand the new refactored structure.
Also I would suggest to change it like this.
- None: normal foundry None: cannot see it, cannot access it
- Limited: can see everything in there but not interact with it (as requested in this issue)
- Observer: can loot (take or store) or trade (buy/sell) with a merchant
- Owner: Can update the sheet actor.
Someone also requested to allow buying/selling without a GM needed. A method that gets all users with sufficient permissions on the actor to update it, would be very useful with that. There are other things to keep in mind I think.