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JFSW on Linux doesn't display SWCR widescreen assets

Open MartinHowe426 opened this issue 4 years ago • 2 comments

I have built JFSW on Linux (Mint Tricia) and put the SWCR sw.grp, sw-redux.def (renamed sw.def and with all but the weapon sprite code excised) files and "tiles" directory (from ~/GOG Games/Shadow Warrior Classic Redux) in ~/.config/jfsw. The log file confirms that the .def file was read.

Expected result: I can see the widescreen sword in 1920x1080 resolution. Actual result: I can only see the classic sword.

I also replaced the sword graphics in the directory with something else just to confirm that JFSW simply isn't picking them up. I've attached the def and log files as TXT because GitHub won't accept them otherwise.

jfsw.log.txt sw.def.txt

MartinHowe426 avatar Mar 18 '20 23:03 MartinHowe426

JFBuild doesn't implement the 'tilefromtexture' keyword, but it does recognise and skip over it. It's an EDuke32 feature that hasn't been backported.

jonof avatar Apr 29 '20 10:04 jonof

Thanks very much for letting me know.

On Wed, 29 Apr 2020 at 11:05, Jonathon Fowler [email protected] wrote:

JFBuild doesn't implement the 'tilefromtexture' keyword, but it does recognise and skip over it. It's an EDuke32 feature that hasn't been backported.

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MartinHowe426 avatar Apr 29 '20 11:04 MartinHowe426