avenger
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Support line and area interpolation
Currently line marks use straight lines between points. Vega supports a variety of line interpolation options.
One of
basis,bundle,cardinal,catmull-rom,linear,monotone,natural,step,step-after,step-before.
These are based on d3-shape, and implemented in https://github.com/d3/d3-shape/tree/a82254af78f08799c71d7ab25df557c4872a3c51/src/curve. I think we should be able to implement these based on lyon.