Jon Ingold
Jon Ingold
This is known. If any file in the project is blank inky can’t save. Adding any character to the new ink file will allow saving. (It’s on our radar but...
Here's what I got from running it in Quill (http://jeejah.xyz/quill/). Did you forget the "shuffle" keyword..? ## You're in the loop. three ## You're in the loop. one ## You're...
Right. So I sometimes a pattern like: ``` -> loop == loop == You're in the loop. 20: Run out of options. -> END } {shuffle: - {-> one|} -...
... but you could adapt the above pattern to allow for a reset by adding more variables / logic to the branches of the shuffle. The copy/paste gets a bit...
You'll need to add some code into the game layer; I'm guessing you're using the "export to web" option so you'll need to add it to the javascript file that's...
> When I get to the end of my script I'm stuck with no choices or dialog That is literally how you detect the end of your script.
Oh! No, that's my ancient email sig appending itself. I've edited the reply to be less cryptic.
You combine list elements using + not ||, but that will test for “contains both”. To test “contains any of”, use intersection - List ^ OtherList gives the overlap, and...
We agree! This is in the inky current branch already, if you can build your own! Otherwise it'll appear in the next release. > Message ID: ***@***.***> >
"ink tries its very best". It can't even be 100% perfect -- if you load a save from game X into game Y it would always struggle - but the...