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Multiplayer game engine/framework built using SocketCluster and Phaser

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Hello! Just wondering if there are any examples of this framework being used in games on the web? Thanks.

1531271367807 - Worker 0 exited - Exit code: 1 1531271368185 - Origin: Worker (PID 9920) [Error] Error: Compilation of µWebSockets has failed and there is no pre-compiled binary available for...

Is there any benefit to updating this example to the latest SocketCluster version (v14) or is it just a minor change that wouldn't help with performance. I attempted to migrate...

Currently if I use `npm install` it works OK. But with `yarn install` command I can't get through it because it says ``` Error: https://registry.yarnpkg.com/sc-cluster-broker-client: ETIMEDOUT at Timeout._onTimeout (/usr/local/lib/node_modules/yarn/node_modules/request/request.js:852:19) at...

`iogrid/public/socketcluster.js` this file dublicates [https://github.com/SocketCluster/socketcluster-client](https://github.com/SocketCluster/socketcluster-client) Can i replace `iogrid/public/socketcluster.js` with socketcluster-client? Thanks!