arduino-menusystem
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Arduino library for implementing a menu system
I'm running up against a dynamic memory limit with an involved menu tree. I've tried all of the PROGMEM ideas presented by Dean Camera (fourwalledcubicle) and I haven't been successful....
there is no destructor hence memory consmption increase as we create and destroy dynamically menus. Destructor with proper object free should be implemented
hardware: ESP32 Lilygo T-Display graphic library: TFT_eSPI Arduino IDE: 1.8.12 Windows 10 Doing the simple example, and it cannot compile. Error out with: 'MAX_DEPTH' was not declared in this scope
Hello mate I have just downloaded your code and as i compilte it i get an error exit status 1 no matching function for call to 'MenuSystem::MenuSystem()' can you help...
Allow to detect correct type for current menu item. Also add getter and setter for increment to `NumericMenuItem`
This is an example of of using Arduino-Menusystem with an SSH1306-based OLED module. These are the most common OLED displays seen on eBay, Amazon, etc. It uses the [SSD1306Ascii](https://github.com/greiman/SSD1306Ascii) library...
Is there a way to attach a callback to the `menusystem.back()` method? I want to create a cancel callback for `NumericMenuItems`. For example I'm enabling blink on a lcd when...
Thanks for the great job implementing this library! I've easily ported it to MBED framework. I would like to discuss if having individual rendering callbacks for each MenuItem, instead of...
Addresses #69