dotnes
dotnes copied to clipboard
.NET for the NES game console
hello , thanks for sharing this , I've always wanted to make my own homebrew snes games . I think I should now c or asm language ... ( there's...
Examples like: https://8bitworkshop.com/v3.10.0/?platform=nes&file=chr_generic.s Have lines like this: ```assembly ;;{w:8,h:8,bpp:1,count:256,brev:1,np:2,pofs:8,remap:[0,1,2,4,5,6,7,8,9,10,11,12]};; ... ;/* use block comment to map a subset of data to sprite bitmaps */ ;/*{w:16,h:16,bpp:1,count:15,brev:1,np:2,pofs:8,remap:[5,0,1,2,4,6,7,8,9,10,11,12]}*/ ``` I just removed them...
In theory, this would generate a subroutine with appropriate parameters passed in. We could start with methods with no parameters as a starting point. This is easy to describe in...
A general abstraction over neslib would be nice for C#. Some general ideas here: * https://x.com/nillkitty/status/1796575805688201383
Transpilation currently fails with "NotImplementedException: GetAddress for get_Size is not implemented!" While this project is in its infancy and there's no shortage of things to implement, it would be nice...
Such as: 
Errors with: Unable to start program 'D:\.nuget\packages\dotnes.anese\0.9.1\build\..\tools\win\anese.exe'. The .NET debugger can only debug x64 processes.  Maybe we could compile ANESE for x64? Or find another emulator. Ideally, I guess...