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Using UI Automation to automatically generate all screenshots of your iOS app, on different device types, in different locales by running a single command. Hands free.

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neither in the included sample project nor in my own project. Xcode 5.1.1 with current iOS 7.1 SDK

I worked with that amazing script and recognized two things: The close sim function does not work: Simulator application name is "iOS Simulator", not "iPhone Simulator" function _close_sim { #...

I am trying to make screenshots in different languages, but every language must use its own locale as i am showing currencies in the screenshot. However the languages array in...

I have copied all the files in the same folder in which my project is and when I run the following command: ./ui-screen-shooter.sh ~/Desktop/screenshots Build succeeded and the iOS simulator...

I haven't tested this yet (I'm about to), but if it works, this would be a great dependency to add: https://github.com/shinydevelopment/SimulatorStatusMagic

When I'm trying to get something new to work, it's annoying to keep having to delete the previous run's output by hand. It would be nice to have a prompt:...

The way I have my app set up, it does slightly different things (e.g. loads placeholder data) when I am taking screenshots. I do this by passing `SCREENSHOTS=1` to the...

I'm taking screenshots with the following simulator: iPad Retina - Simulator - iOS 7.1 And I'm noticing that all of the pictures are upside down. Any ideas? Thanks!

see this question on StackOverflow, which also solved it for me: https://stackoverflow.com/questions/23344617/xcodebuild-of-cocoapods-project-with-product-name-fails

I'm getting this error in Terminal on clean Cocos2d-iPhone v3.1 project: ``` ld: library not found for -lObjectiveChipmunk clang: error: linker command failed with exit code 1 (use -v to...