jdungeon
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An opensource 2d morpg game based on the Godot engine in a medieval inspired fantasy world
Task consists of 2 parts. 1) When a player is idle, he/she should regenerate hp slowly 2) When an enemy is not attacked for x seconds it should regenerate hp...
 When I teleported with a class assigned the class was gone on the account after teleporting and then it crashed opening it and then the other accounts (4 instances...
Just random tips that may popup during load screens or the pause menu. The second best after a proper tutorial, sometimes even better than one. Personally i've never seen a...
Hello, i have begun with a rework of the database backend. What will i do. i will try to write a general interface for more flexibility at the used backend...
Lag compensation should also be used for skills.
Mainly just making this issue to test out what you think feature requests/ideas should look like from an intake perspective. But this is something we'll need (eventually), probably not a...
If we want the player to be able to perform more than one action on a given object, we need a menu to sort the available ones. This should not...
Currently there is not much feedback towards the player for when a player engages into combat. - [ ] Add slash effects - [ ] Face towards the direction of...
Jdungeons bestiary is an the a dictionary that the player can look up in order to access information about various creatures such as lore bits, weaknesses, attack skills and so...
Whenever an enemy is hit and they are using the attack and wander behavior (especially the attack part) they should be aggroed and wil try to attack the attacker.