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An opensource 2d morpg game based on the Godot engine in a medieval inspired fantasy world

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Fix: Issue #244 Solution 1: Only check click in region of mainmenu if no submenu is active Solution 2 as comment: Check for active submenu and check the region for...

When entering the report a bug menu it does not return to the previous game menu and is stuck even after closing and reentering the game menus, it just needs...

bug

Hello, maybe it would be interesting to implement an update script. I have found one usefull in the PhantomCamera addon: https://github.com/ramokz/phantom-camera https://github.com/ramokz/phantom-camera/tree/main/addons/phantom_camera/scripts/panel/updater Greetings Fox

Hello, when i interact with a guard at the starting Camp, then the engine will creates a error. Trying in debug enviroment with checkout from main branch. Creates the error...

When an item is added, it will attempt to stack it onto another item whose amount does not match or exceed Item.amount_max. Refactored Item.use() and related functions to no longer...

It is surprisingly difficult to find the position of text without direct access to TextSever RIDs (i tried for 3 days). So this will probably get reworked with Godot 4.3...

Mostly noting it down. This is an official error code for HTTP made in april fools that somehow was never removed. It is apparently used when there is a request...

https://jonathaneeckhout.itch.io/jdungeon itch.io link it should be added here: - https://github.com/jonathaneeckhout/jdungeon (Beside jdungeon.org) - https://jdungeon.org/ (Above the play now where its 1 click away when website load to be the main...

enhancement

Some ideas for which could be added later (this is mostly a notepad to be honest): - **Headcrab-like (suggested by hobbyistguy)**: an enemy that attaches to the player and must...

enhancement
game logic
art

Adds a way to define areas that any script can check by providing a global position. This can be used to know what kind of area the player is in.